Run to the end of the tunnel, use the scrye, and go through the gates. Take the book Gnashing Blades from the pedestal. © As with Hermaeus Mora, Apocrypha is always changing and never constant. That's because the Daedric … To the northeast of the starting platform is a pod containing leveled loot and other books. That'll open the gates on the middle left-hand side, which you should head into next. You’ll be able to choose from: Seeker of Might: 10% more effective combat skills A word for arachnophobes: there are a lot of spiders here. Use the scrye, which will lower the bridge in front of you, jump back into the tunnel and then jump onto the now-lowered bridge. This time making your way through Apocrypha will take a while, so watch below for a quick walkthrough of what to do to reach the end, or look below the video to read our walkthrough. Lover's Insight: Do 10% more damage to and get 10% better prices from people of the opposite sex. Make your way up all the stairs, keeping an eye out for seekers, and make your way across the bridge. Companion's Insight: Attacks, shouts, and destruction spells do zero damage to followers Up for grabs: Scholar's Insight: Reading Skill Books gives an extra Skill Point Run to the end of the tunnel, use the scrye, and go through the gates. Just don't tell Hermaeus Mora we can now read the Black Books without opening them. Hermaeus Mora: "So, another seeker after knowledge enters my realm. Activate the scrye, which will open the gates below you, and go through the second set of gates. Activate the scrye inside that chamber, then head to the central area as its gates are now open. Find Hermaeus Mora in the Halls of Attainment in the College of Winterhold in order to start the quest. Finding and reading each of these dark tomes will teleport you to a different area of Apocrypha, which is Hermaeus Mora’s realm, and here you'll discover a series of tasks to complete, enemies to defeat, and puzzles to beat. Activate the scrye, which will open the gates below you, and go through the second set of gates. We've got all the details here on how to conquer each book and collect the rewards within, which range from skill point increases to a summonable Daedra merchant (seriously), so dive in to our Skyrim Black Books guide and we'll begin. They hurt. Inside you’ll find a lot of Rieklings, so fight your way through until you get to the Word Wall, and the book will be right behind it. Secret of Stealth: Take half damage for 30 seconds. Dragonborn Flame: Whenever Fire Breath kills an enemy, a fire wyrm is spawned for 60 seconds Bath Gates will open in the distance, so go through them to get to chapter 4. Mages be warned: his electricity spells can and will deplete your Magicka. Head down the steps, and go into chapter 2. Patron Gods of Skyrim adds a small temple near the Standing Stones that have different shrines you can use for a Stone-like effect. Go all the way down it (past the page whirlwind), and jump out onto the platform with the scrye on it. At the end you’ll be offered the choice of three perks: Dragonborn Force: Unrelenting Shout does more damage and may disintegrate enemies Kill the second lurker, and do the same thing as before, heading down the corridor behind it. A lurker will spawn on the left hand side of the gates, so kill it then use the scrye at the end. If you're interested in learning about the Cthulhu Mythos, check out my other series: http://bit.ly/25OI9jY Skyrim Libraries - Vol. In the columned area turn left and go down the tunnel, which will twist to the right this time. Written by Xarxes, the scribe of Auri-El, the knowledge inside was granted by none other than Hermaeus Mora. Miraak is a key member of Apocrypha and serves as the zone's final boss towards … Up for grabs is either: Secret of Strength: For 30 seconds power attacks cost zero stamina Jump down from the bridge, go through the now-open archway, and make your way down the corridor. Now you’ll have to match up four pedestals to their respective books to open up the way to Miraak, so: Delving Pincers goes on the one that looks like (yup, you guessed it) pincers, Prying Orbs goes on the one marked with an eye, Boneless Limbs goes onto the one carved with tentacles, Gnashing Blades goes onto the one with teeth drawn on it. Go over the bridge nearest to you and head towards the area with a font of magicka just in front of it. Most of the myths about Ysgramor are about escaping the … At the end of all that bloodshed go through chapter 4. 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